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So You Want To Be A Storyteller or Scenario Designer?
PostPosted: Thu Apr 03, 2008 7:35 am Reply with quote
OddjobXL
 
Joined: 24 Jan 2004
Posts: 745




http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=67676

Quote:
If you are a storyteller who runs regular events, the blueprints in Chapter 9: The Fury of Exar Kun will help you to save time and effortlessly set your scene! Blueprints allow a storyteller to lay out a scene with storyteller props, save that scene, and deploy it quickly and easily.

Quote:
Now that the storyteller scene has been saved, you can use the saved blueprint to stage the same scene over and over again whenever you want. The props, NPCs, and effects will be placed exactly how you originally set the scene.

Quote:
The Blueprint Options in the radial menu also allow you to save a completely new scene to the blueprint, as well as copy the saved blueprint to another blank blueprint in your inventory. Blueprints are tradeable, so you and your friends can quickly and easily tell the same story across the galaxy.

Only the designer or initial creator of a blueprint can make copies of their blueprint. Anyone else who obtains a blueprint from someone else will be unable to copy it. Moreso, if a storyteller deploys a blueprint they did not design, the objects created will be their responsibility but will not be able to be saved into a new blueprint because they were laid out in a design created by someone else.

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PostPosted: Thu Apr 03, 2008 8:52 am Reply with quote
Jubaal
 
Joined: 02 Nov 2006
Posts: 43
Location: Farnham (UK)




Nice idea, I'd be interested to hear how good this is when it is implemented.

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PostPosted: Thu Apr 03, 2008 9:13 am Reply with quote
Sprint
 
Joined: 24 May 2004
Posts: 431
Location: Tampa, Florida




Believe it or not the basic story teller functions have been quite good. This patch is going live today, so should be interesting to see how this pans out, too.

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